Lords of Shadow, released in 2010, was by all means a critical success. Four years later, its sequel drops and flops. Same team, same people. What happened? Anonymous reports allege that MercurySteam Studio Director and Writer, Enric Álvarez, is to blame. Positive reception for LoS1 had apparently bloated the Director’s ego to the point of visionary constraint - no one but him had any input on the creative and design decisions of LoS2. Internally, the studio essentially collapsed and the game went with it.
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