Star Fox hasn’t seen release since 2011 - a remake of an older installment at that - and an original game for any platform hasn’t been in known development since before 2006. Higher-ups at Nintendo have referenced the IP in previous Q&As, citing the major reason for little to no activity as dwindling interest of audiences. Let’s show them how untrue that is.
The WiiU needs a killer app to revive interest in Nintendo hardware, especially now with the releases of competing systems. Nintendo’s poster child and cash cow, Mario, has begun to spur interest in the console with recent well-performing titles, but Mario is as much associated with “good fun times” as he is overexposed. Nintendo needs to stop saturating their first party market with an overreliance on the same, safe appeal of the one IP.
Star Fox can refresh the field for Nintendo and bring something new to gaming as a whole. After all, larger releases of Star Fox have always innovated technically or mechanically. The original Star Fox was the first game to use the Super FX chip and polygons abounded and other games followed suit. Star Fox 64 was the first game to use the Rumble Pak, setting the stage for ubiquitous rumbling in everything (for better or for worse). Even Star Fox Adventures, often overlooked, brought graphical innovations to the GameCube.
Nintendo, we want Star Fox. Use the IP to carry a new innovation, that thing you’ve been twiddling your thumbs at. Explore in earnest what the WiiU gamepad can do. Shove a bunch of Super FX chips in there somewhere and make the whole thing rumble like crazy. We’ll buy it.