I'm just a gamer like you, but i have still got a dream about the perfect Battlefield. One that is not broken beyond repair. One that doesn't have 100 million cheaters running around with 1 shoot scripts. Games should be made for gamers, by gamers. Not for gamers by EA.
So what's the problem then?
* Well to start up with, how about the laughable state that Battlefield 4 - 3 launched in? I think the most obvious idea of a game is being able to play the game. For me and probably many others, was Bf4 & Bf3 in a harsh state at launch. Battlefield 3 suffered from some major problems like: Origin closing the game for no reason, ctd (crash to desktop) when loading a map, the worm man (no explanation needed). And many, many more. While in Battlefield 3 the game could at least be launched sometimes. Battlefield 4 was completely unplayable for 1 - 2 weeks before i got to play it for the first time and was ingame for about 1 - 5 minutes before ctd (crash to desktop). Just the fact that the game took almost a year to fix, is of course, completely unacceptable.
* I for once believe that the franchise has taken too much damage to be fixed. And the only way to make something about this is to:
1. Relaunch the Battlefield 2/2142 games with perhaps a better engine, but however with the same weapons and damage.
2. Fix the online support for Battlefield 2, Battlefield 2142, Battlefield Vietnam & Battlefield 1942. These games where the golden days of the Battlefield franchise and should not be left behind cause of such a ridiculous thing like time & money. EA/DICE got plenty of money to keep a few servers running for these games. Even if that means to recode the code.
3. We demand that DICE will be a free company and not partly nor completely owned by EA. That fact that DICE is even a part of EA is kind of trolling. Since EA will only push them to complete the game in a impossible timeframe.
* If now EA cares about there gamers, let it be known & shown. Let the gamers speak, and not the money.
* Remember the days when games where created to be games and not for money. Where games wasn't a part of frequently released and unplayable states. Where developers were given the freedom to put their soul into the game.
Vote to see comments, voters and more!
Don't forget to vote!